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The first thing you’ll notice is that Floors requires precision. You can’t just scribble down your wildest ideas and then upload it to the app; first you’ll need to print up some specially designed graph paper, which features three sections and a bunch of tiny notches around the edges that serve as guidelines for your iPad’s camera. In addition to the paper, which you can print using any printer, you’ll need three tools: a pencil, eraser, and ruler.
Everything you can create, from a simple platform to a fireball-spewing lava pit, is represented by a specific symbol. Drawing an “x” will create a pit of spikes, while a “+” sign is used to represent collectible coins. Each of these symbols must be drawn neatly within a single square on the graph paper (hence the ruler). Everything your character can do will be familiar if you’ve ever played Sonic or Mario. You can run, jump, and even attack enemies, and the levels can feature things like moving platforms, patrolling bad guys, and deep pits full of spikes or acid. But building the levels is a time-consuming process, and if you don’t do things the proper way, you can waste a lot of time. I learned that a lot early on in my budding game-design career.
My first problem was my printer, which cut off an edge of the graph paper. I proceeded to draw my level anyways, but because the tiny notches were gone, the app couldn’t recognize my creation, rendering an hour or so of work useless. My next attempt fared a bit better: the app was able to recognize the paper with no issues, but because my pencil marks weren’t dark enough it failed to actually see the tiny details of my level. Ladders were turned into spiky walls, and where I drew moving platforms there were only giant chasms you couldn’t jump across. From then on I vowed to push down really, really hard when drawing.
Not only do you have to memorize all of Floors’ different symbols and rules, you’ll also need to acquaint yourself with some of the nit-picky parts of the technology. But after those two failed attempts, which probably totaled about two and a half hours of sketching and scanning, an amazing thing happened: it actually worked. My drawings became a video game.
I haven’t yet had a flawless experience — there’s always something the app misses when scanning, especially with more complex levels. I’ve had entire structures disappear because a single line was too faint for the app to see, and portals that would transport you nowhere because the exit wasn’t filled in all the way. Once a runway full of coins was turned into a deathtrap of flowing lava. But I got close, and fixing errors from the app itself is easy enough. You simply tap on the offending block and select the proper symbol from a menu. It can be tedious when there are a lot of things to fix, but it’s not such a big deal with only a few.