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Words with Friends is well-renowned for its popularity as a word game. However, many players don’t realize that Words with Friends is also a strategy game. Winning at Words with Friends requires maximizing your usage of bonus multipliers, as well as careful planning to keep tiles that will allow you to score consistently. Here are some basic Words with Friends strategy tips that can help players improve their game:
1. Learn functional words!
Learning a handful of words such as 2 and 3 letter words as well as short vowel heavy words and JQXZ words will go a long way towards improving your score. A list of many of useful words can be found here.
2. Use bonus multipliers!
Bonus multipliers are the best way to quickly increase your score! Make sure to take advantage of these multi-colored multiplier squares whenever possible.
In this position, while you can play JUGGLE or JUNGLE through the word FLING, you should instead focus on playing JUNGLE through the word FUN, landing the J and L on TL squares, netting you a 43 point play.
3. Use MORE bonus multipliers!
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What’s even better than using one bonus multiplier is using several bonus multipliers in tandem! When you combine a word multiplier with a letter multiplier, you can really score a boatload of points with just a few tiles!
In this case, you can use your rack to hit multiple bonus multipliers at the same time. IVORY hit two DW squares and creates a 4x multiple, creating a 44 point play. COOKIE hits a TL and TW multiplier, multiplying the K by 9x (!) and making a 69 point play.
4. Parallel plays are your friends.
Playing words parallel to existing plays (and forming several two or three letter words) is a great strategy to rack up points quickly! This is a great way to use many of the words that you learned in step 1.
In this position, a simple 4 tile overlap such as APEX can score over 70 points! Looking for these types of overlaps, especially in combination with bonus multipliers can lead to very high scoring plays.
5. Hooks can sometimes pay huge dividends.
One of the most effective ways of scoring is to hook an already existing word (by adding one tile to the beginning or end of a word to make a whole new word) and by then making a perpendicular play. This technique can often be used to access high scoring bonus multipliers for big scores.
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In this position you can play BADGE at 2f, hooking A-FLOAT and making a perpendicular play that used two DW squares for over 50 points. While these types of hooking plays usually involve an S hooking to the end of words, don’t forget to look for other tiles as well as hooks at the beginning of words!
6. Focus on rack balance.
When possible, try to retain a good balance of vowels and consonants, and avoid keeping duplicate tiles. While a few high point tiles in your leave is fine, keeping more than two high point tiles in your rack is usually a poor tactic.
In this position, you should play TENTH 10b (28), getting rid of two of your three Ts and keeping a good balance of vowels and consonants. While other plays might score a few more points, keeping a balance of vowels and consonants while avoiding duplicates will ensure that you will draw a good scoring play next turn.
7. Don’t be afraid to swap.
Bad tiles not only can limit your scoring for one turn, but for many turns! When swapping, keep strong tiles like the Z, X, S, and blank as well as tiles that fit well with the board (for hooks and parallel plays).
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While you could elect to play through this rack, you are much better off swapping, as any option either scores terribly or retains an atrocious leave.
8. Look for bingos.
Bingos are great ways to score with blanks and low scoring consonants. While these tiles often have difficulty scoring, they are useful for making a bingo, using all of your tiles and claiming a 35 point bonus.
In Diagram 1, you have a good balance of consonants and vowels as well as low scoring consonants, so you should look for a bingo. If you search long enough, you might find OBTAINED d1 or TAILBONE 4g as possible bingos.
In Diagram 2, some players would play MI 2i (29) in hopes of playing a bingo next turn. However, you are better off playing MEDIC o10 (41). While a bingo would be nice, it’s not worth sacrificing 12 points in hopes of a better chance at a bingo.
9. Avoid giving your opponent big scores with bonus square opportunities.
Do not give your opponent the opportunities to use bonus multipliers for big points. The same bonus multiplier combinations and parallel plays that you should use to score should not be given away to your opponent unless you have a HUGE scoring option.
In this case, you should block the open A by playing OATH. Even though other plays might score more points elsewhere, blocking the open A is very important here, as it stops your opponent from a potentially easy 50+ point play. Likewise, you do NOT want to play LEMON and open a spot like that open N for your opponent. Your opponent is just too likely to draw a play in that spot for big points.